references/performance.md
A supporting file of the design-motion-principles skill.
Performance
will-change Explained (Jakub)
A hint to the browser: "I'm about to animate these properties, please prepare."
/* Good - specific properties that will animate */
.animated-button {
will-change: transform, opacity;
}
/* Bad - too broad, wastes resources */
* { will-change: auto; }
.element { will-change: all; }Properties that benefit from will-change:
- transform
- opacity
- filter (blur, brightness)
- clip-path
- mask
Why it matters: Without the hint, the browser promotes elements to GPU layers only when animation starts, causing first-frame stutter. With will-change, it pre-promotes during idle time.
When NOT to use:
- On elements that won't animate
- On too many elements (each GPU layer uses memory)
- As a "fix" for janky animations (find the real cause)
Gradient Animation Performance (Jakub)
Cheap to animate (GPU-accelerated):
- background-position
- background-size
- opacity
Expensive to animate:
- Color stops
- Adding/removing gradient layers
- Switching gradient types
Tip: Animate a pseudo-element overlay or use CSS variables that transition indirectly.
Animation Performance Budget
As a rough guide:
- 0-3 elements with
will-change: Fine - 4-10 elements: Careful, test on low-end devices
- 10+ elements: Reconsider approach, use virtualization or stagger
Properties to Avoid Animating
These trigger layout recalculation (expensive):
width,heighttop,left,right,bottommargin,paddingfont-size
Always prefer:
transform: translate()instead oftop/lefttransform: scale()instead ofwidth/heightopacityfor visibility changes
Performance Checklist
-
will-changeused sparingly and specifically - Animations use transform/opacity (not layout properties)
- Tested on low-end devices
- No continuous animations without purpose
- GPU layer count is reasonable (< 10 animated elements)