Product design skills

references/performance.md

A supporting file of the design-motion-principles skill.

Performance


will-change Explained (Jakub)

A hint to the browser: "I'm about to animate these properties, please prepare."

/* Good - specific properties that will animate */
.animated-button {
  will-change: transform, opacity;
}

/* Bad - too broad, wastes resources */
* { will-change: auto; }
.element { will-change: all; }

Properties that benefit from will-change:

  • transform
  • opacity
  • filter (blur, brightness)
  • clip-path
  • mask

Why it matters: Without the hint, the browser promotes elements to GPU layers only when animation starts, causing first-frame stutter. With will-change, it pre-promotes during idle time.

When NOT to use:

  • On elements that won't animate
  • On too many elements (each GPU layer uses memory)
  • As a "fix" for janky animations (find the real cause)

Gradient Animation Performance (Jakub)

Cheap to animate (GPU-accelerated):

  • background-position
  • background-size
  • opacity

Expensive to animate:

  • Color stops
  • Adding/removing gradient layers
  • Switching gradient types

Tip: Animate a pseudo-element overlay or use CSS variables that transition indirectly.


Animation Performance Budget

As a rough guide:

  • 0-3 elements with will-change: Fine
  • 4-10 elements: Careful, test on low-end devices
  • 10+ elements: Reconsider approach, use virtualization or stagger

Properties to Avoid Animating

These trigger layout recalculation (expensive):

  • width, height
  • top, left, right, bottom
  • margin, padding
  • font-size

Always prefer:

  • transform: translate() instead of top/left
  • transform: scale() instead of width/height
  • opacity for visibility changes

Performance Checklist

  • will-change used sparingly and specifically
  • Animations use transform/opacity (not layout properties)
  • Tested on low-end devices
  • No continuous animations without purpose
  • GPU layer count is reasonable (< 10 animated elements)

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